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Gold may be the main source of income in the early game for many nations, especially poor asian/african ones. This is very useful when playing outside europe, where it’s really hard to get the first three institutions, because they spread so slowly.
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It is important to get maximum efficiency out of developing, and here I will cover some reasons as to why you should do it.Įach time you do a dev click, the province gains points towards an institution (firstly taking the ones it doesn’t have yet, so if both renaissance and colonialism has spawned, and the province has neither, it will gain renaissance progress first). There are a multitude of reasons for developing a province. I will firstly go over the routes most players will take, then I’ll talk about some more specific cases, such as Amsterdam. There’s many ways to get it, such as religion, ideas, and estates. This guide aims to teach you on how to get the maximum reduction. Welcome to my guide about dev cost reduction.
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